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Minecraft mods minecraft 1.5.2
Minecraft mods minecraft 1.5.2










minecraft mods minecraft 1.5.2

Java spawn mechanics are intimately dependent on its chunk management, which is very different from Bedrock's because Bedrock is designed to run on less powerful devices. I don't think "make it work like Java" is feasible, either as a goal or as a base from which to restart tuning. However, I think there may be a fine line as it could cause a player to become frustrated at an abnormally incessant enemy. PS: I like the idea of tracking player-interaction as a metric since it will provide a grace period in which players to rely on a mob not despawning for a purpose. I beleive those two factors are going to be key in finding success. Give those who explore interesting and diverse content, and those who want to get technical the consistency that they require to operate miraculous contraptions. They're influenced by the phases of the moon! I really think that influencing mob spawns by using a healthy balance of both static (Biome/Temperature) and fluctuating (Weather/Moon Cycle) data would create a more engaging experience where exploration is rewarded with diversity, and game knowledge is rewarded with consistency. I think one of the coolest examples of mob spawning has got to be Slimes. Additionally, adding a few variants of certain mobs would really help thematically matching mobs to their biomes regardless of functionality.įor example, in deserts, we could have a "Skeletal Zombies" spawn on the surface since it's all eroded away, but then underground we would find mummies (Hey, maybe they're zombies that drop paper xD) since Egyptians are commonly known for their body preservation. These should be logical as possible to make them as intuitive as possible. Mobs should not spawn if they are beyond a certain distance vertically from the player (The current behaviour effectively breaks traditional mob spawning platforms built in the sky, or in slime chunks).Passive mobs should spawn steadily around the player, so that resources can be gathered as needed.

minecraft mods minecraft 1.5.2 minecraft mods minecraft 1.5.2

Drowned mob spawning should be balanced, as they spawn too often, hindering the spawning of other mobs.Hostile mobs should despawn unless they have had significant interaction with the player (not just because the mob has looked at the player, for example).(Currently they only despawn if they are within a narrow band at a certain distance from the player.) Mobs should despawn when out of range of the player, so they don’t hog the mob cap unnecessarily.There should be a steady supply of hostile mobs spawning in caves around the player, making the game more interesting and challenging as they explore.Wither skeletons should be regularly spawning in Fortresses.Endermen should spawn readily on spawning platforms built in the end.Slimes should spawn frequently in swamps and slime chunks.This would mean that during regular gameplay mob spawning is challenging, but not overwhelming.Īdditionally, with balanced and consistent spawning rules, players should be able to pinpoint where mobs will spawn, and utilise that information so that effective spawning platforms and farms can be made. Here are some of the community comments and observations made regarding mob spawning in Minecraft.Ī balanced mob spawning system is needed with consistent spawning rules.












Minecraft mods minecraft 1.5.2